Block Eating Simulator

Block Eating Simulator

The battle of the blocks begins in the block's arena with this great eating simulator game. Eat blocks around and grow your cube. Become the biggest block of the arena. Find various cube skins. Play single or 2 player! Cube players are all around the arena and they are eating blocks, cubes, and lower-scored players. Each block you eat will give you some points. Try to eat as many blocks as possible and try to eat low-scored players. Try to get to the top of the leaderboard.

Game Instructions: Block Eating Simulator Edition

The game is both played single and two player.

Player 1: W,A,S,D
Player 2: ARROW KEYS

On single player mode:
Control the camera by LEFT-CLICK and MOUSE
Control the camera zoom with: MOUSE SCROLL

Use Joystick controls on mobile devices/tablets.

Which development studio should be credited with creating this game?

The design and programming of this game were worked on by CursoraLabs.

Is this game compatible with mobile operating systems?

Yes, Block Eating Simulator supports mobile play on smartphones and tablets.

Is there any form of harm or cruelty in the game?

Yes, Block Eating Simulator includes content that might be considered cruel.

What technology or framework is used to develop Block Eating Simulator?

This game was developed using the WebGL game development tool.

Does this game target any specific gender?

The game is primarily designed for Male & Female.

What is the primary category this game belongs to?

This title belongs to the .IO game category.

Is there any blood present in the game?

Yes, there is blood shown in Block Eating Simulator.

Which tags best describe the characteristics of this game?

Tags relevant to the gameplay experience are 2players, arena, block, cube, eat.

Would this game be suitable for a child to play?

No, Block Eating Simulator is not designed for kids and their safety.

For which age demographic is this game best suited?

This game caters to the age group Kids, Teens, Young Adults, Adults, Seniors.
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