how to stop animation unity | Code Ease (2024)

Answered on: Friday 29 March, 2024 / Duration: 13 min read

Programming Language: C# , Popularity :7/10


Solution 1:

To stop an animation in Unity using C#, you can simply disable the Animator component or set the speed of the animation to 0. Here are two examples of how you can achieve this:

1. Disabling the Animator component:

csharp
using UnityEngine;
public class StopAnimation : MonoBehaviour
{
private Animator animator;
void Start()
{
animator = GetComponent<Animator>();
}
void Stop()
{
animator.enabled = false;
}
}

2. Setting the speed of the animation to 0:

csharp
using UnityEngine;
public class StopAnimation : MonoBehaviour
{
private Animator animator;
void Start()
{
animator = GetComponent<Animator>();
}
void Stop()
{
animator.speed = 0f;
}
}

You can call the Stop() method from another script or event to stop the animation. Here's an example of how you can call the Stop() method from a button click event:

csharp
using UnityEngine;
using UnityEngine.UI;
public class StopAnimationButton : MonoBehaviour
{
public StopAnimation stopAnimationScript;
void Start()
{
Button button = GetComponent<Button>();
button.onClick.AddListener(StopAnimation);
}
void StopAnimation()
{
stopAnimationScript.Stop();
}
}

When you run the game and click the button, the animation will stop playing. You can verify this by checking the Animator component in the Inspector window, where you will see that the animation is no longer playing.

Solution 2:

## How to Stop Animation Unity in C# with Code Examples

Introduction:

In Unity, animations are a crucial aspect for enhancing gameplay and visual appeal. However, it's often necessary to have control over when and how animations are played and stopped. This article provides a comprehensive guide on how to stop animations in Unity using C# code, with proper code examples and their corresponding outputs.

### 1. Using the Stop() Method:

The simplest way to stop an animation is using the Stop() method of the Animation component. This method immediately stops the animation and resets it to its initial frame.

csharp
// Get the Animation component from the game object
Animation anim = GetComponent<Animation>();
// Stop the animation
anim.Stop();

Output: The animation will immediately stop and return to its first frame.

### 2. Using the AnimationClip.SampleAnimation() Method:

The AnimationClip.SampleAnimation() method allows you to control the playback of animations frame by frame. You can use this method to stop the animation at a specific frame by setting the time parameter to the desired frame.

csharp
// Get the Animation component from the game object
Animation anim = GetComponent<Animation>();
// Get the animation clip to control
AnimationClip clip = anim.clip;
// Stop the animation at frame 100
anim.clip.SampleAnimation(gameObject, 100);

Output: The animation will stop at frame 100 and will remain frozen at that frame.

### 3. Using the CrossFade Method:

The CrossFade method is used to smoothly transition between animations. By setting the target animation's weight to 0, you can effectively stop the current animation and switch to the new animation.

csharp
// Get the Animation component from the game object
Animation anim = GetComponent<Animation>();
// Create a new animation clip to crossfade to
AnimationClip idleClip = Resources.Load<AnimationClip>("Idle");
// Crossfade to the new animation with a weight of 0
anim.CrossFade(idleClip, 1f);

Output: The current animation will gradually fade out, while the new animation will fade in and start playing.

### 4. Using the PauseAnimation() Method:

The PauseAnimation() method temporarily stops the animation but does not reset it to its initial frame. The animation can be resumed later by calling the Play() method.

csharp
// Get the Animation component from the game object
Animation anim = GetComponent<Animation>();
// Pause the animation
anim.Pause();

Output: The animation will stop at its current frame and remain paused until the Play() method is called.

### 5. Using the PlayQueued Method:

The PlayQueued method allows you to play an animation after the current animation has finished playing. By setting the queue parameter to QueueMode.CompleteOthers, you can effectively stop the current animation and queue the new animation to play next.

csharp
// Get the Animation component from the game object
Animation anim = GetComponent<Animation>();
// Create a new animation clip to queue
AnimationClip jumpClip = Resources.Load<AnimationClip>("Jump");
// Queue the new animation to play after the current animation completes
anim.PlayQueued(jumpClip, QueueMode.CompleteOthers);

Output: The current animation will finish playing, and then the queued animation will start playing.

Solution 3:

There are several ways to stop animation in Unity, depending on the type of animation and the desired outcome. Here are a few examples of how to stop animations in Unity using C#:

1. Stopping a animator animation:

To stop an animator animation, you can use the Animator.StopAnimation() method. This method takes two parameters: the name of the animation state to stop, and the layer to stop it on. For example:


Animator anim = GetComponent<Animator>();
anim.StopAnimation("MyAnimation", AnimatorLayer.Default);

This code will stop the animation state named "MyAnimation" on the default animator layer.

2. Stopping a skinned mesh animation:

To stop a skinned mesh animation, you can use the SkinnedMeshRenderer.StopAnimation() method. This method takes two parameters: the name of the animation state to stop, and the layer to stop it on. For example:


SkinnedMeshRenderer renderer = GetComponent<SkinnedMeshRenderer>();
renderer.StopAnimation("MyAnimation", SkinnedMeshRenderer.Layer.Default);

This code will stop the animation state named "MyAnimation" on the default layer of the skinned mesh renderer.

3. Stopping a sprite animation:

To stop a sprite animation, you can use the SpriteRenderer.StopAnimation() method. This method takes two parameters: the name of the animation state to stop, and the layer to stop it on. For example:


SpriteRenderer renderer = GetComponent<SpriteRenderer>();
renderer.StopAnimation("MyAnimation", SpriteRenderer.Layer.Default);

This code will stop the animation state named "MyAnimation" on the default layer of the sprite renderer.

4. Stopping all animations:

To stop all animations on a game object, you can use the Animator.StopAllAnimations() method. This method stops all animations on the animator, regardless of the layer. For example:


Animator anim = GetComponent<Animator>();
anim.StopAllAnimations();

This code will stop all animations on the animator.

5. Stopping animations on a child object:

To stop animations on a child object, you can use the same methods as above, but you need to get a reference to the child object's animator or sprite renderer. For example:


GameObject child = GetComponent<GameObject>();
Animator childAnim = child.GetComponent<Animator>();
childAnim.StopAnimation("MyAnimation", AnimatorLayer.Default);

This code will stop the animation state named "MyAnimation" on the child object's animator.

It's important to note that these examples are just a starting point, and you may need to modify the code to fit your specific needs. For example, you may want to check if the animation state is playing before stopping it, or you may want to stop all animations on a specific layer.

In summary, stopping animations in Unity can be done using the Animator.StopAnimation() method, SkinnedMeshRenderer.StopAnimation() method, SpriteRenderer.StopAnimation() method, or Animator.StopAllAnimations() method, depending on the type of animation and the desired outcome.

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